---
name: asset-generation
description: Use when producing concept art, icons, portraits, textures or other assets through generation tools or scripted pipelines. Keeps outputs consistent with the art direction, traceable and reviewable, with rights checked.
---

# Asset generation workflow

Draft from the Game studio skills library by THE DREAMING JESTER. Adapt it to your game, team and engine.

## Goal

Generate art quickly without losing consistency, quality or traceability.

## Before you start

- Read the style guide and confirm the asset types, sizes, formats and naming the game expects.
- Check the licence and terms of every tool, model and source image. Record what is allowed for commercial use.

## Process

1. Define a recipe per asset type: tool, model or version, settings, prompt structure, reference inputs and post-processing steps.
2. Keep recipes in version control next to the assets, so any asset can be regenerated or explained.
3. Generate in batches with consistent seeds or references, then select against the style guide.
4. Post-process for the game: crop, clean up, colour-correct, resize and compress to the target format.
5. Check at gameplay size and in context, next to existing assets.
6. Record provenance for every shipped asset: recipe, inputs, date and who approved it.
7. Hand-correct anything that breaks readability, anatomy, text or brand rules.

## Quality bar

- Assets from different batches look like they belong to the same game.
- Every shipped asset can be traced to its recipe and approval.
- Nothing ships with unresolved rights questions.

## Output

Recipes, generated and approved assets, a provenance log and a rejected-variants archive where useful.

## Avoid

- One-off prompts that cannot be reproduced.
- Shipping generated text or symbols without checking them.
